+ graphics::Font *normalFont;
+ graphics::Font *disabledFont;
+
+ graphics::Sprite *menuCursor;
+ graphics::Sprite *weaponTargetCursor;
+ graphics::Sprite *magicTargetCursor;
+ graphics::Sprite *itemTargetCursor;
+
+ const char *spellMenuHeadline;
+ graphics::Menu<const common::Spell *> spellMenuPrototype;
+
+ common::Inventory *inventory;
+ const char *itemMenuHeadline;
+ graphics::Menu<const common::Item *> itemMenuPrototype;
+
+ const char *ikariMenuHeadline;
+ graphics::Menu<const common::Item *> ikariMenuPrototype;
+ const char *noEquipmentText;
+
+ const char *escapeText;
+
+ graphics::ComplexAnimation numberAnimationPrototype;
+
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
+
+ graphics::Sprite *weaponMenuIcon;
+ graphics::Sprite *armorMenuIcon;
+ graphics::Sprite *shieldMenuIcon;
+ graphics::Sprite *helmetMenuIcon;
+ graphics::Sprite *ringMenuIcon;
+ graphics::Sprite *jewelMenuIcon;
+
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
+
+ Uint32 heroesBgColor;
+