+ graphics::MenuProperties *itemMenuProperties;
+
+ const char *ikariMenuHeadline;
+ graphics::MenuProperties *ikariMenuProperties;
+ const char *noEquipmentText;
+
+ const char *escapeText;
+ const char *defeatText;
+
+ const graphics::Animation *numberAnimationPrototype;
+
+ const graphics::Sprite *bigNumberSprite;
+ const graphics::Sprite *greenNumberSprite;
+
+ graphics::Sprite *weaponMenuIcon;
+ graphics::Sprite *armorMenuIcon;
+ graphics::Sprite *shieldMenuIcon;
+ graphics::Sprite *helmetMenuIcon;
+ graphics::Sprite *ringMenuIcon;
+ graphics::Sprite *jewelMenuIcon;
+
+ int levelLabelCol;
+ int levelLabelRow;
+ int healthLabelCol;
+ int healthLabelRow;
+ int manaLabelCol;
+ int manaLabelRow;
+ int moveLabelCol;
+ int moveLabelRow;
+ int ikariLabelCol;
+ int ikariLabelRow;
+
+ graphics::Color heroesBgColor;
+
+ const char *victoryGetsText;
+ const char *victoryExpText;
+ const char *victoryGoldText;
+ const char *victoryLevelUpText;
+ const char *victoryUpgradeText;
+ const char *victoryNextLevelText;
+
+ const char *victoryMHPText;
+ const char *victoryMMPText;
+ const char *victoryATPText;
+ const char *victoryDFPText;
+ const char *victorySTRText;
+ const char *victoryAGLText;
+ const char *victoryINTText;
+ const char *victoryGUTText;
+ const char *victoryMGRText;
+
+
+ Resources();
+
+ static void CreateTypeDescription();
+ static void Construct(void *);