- void RenderTitleBar(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderNumbers(SDL_Surface *screen, const math::Vector<int> &offset) const;
- void RenderTargetAnimation(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderTitleBar(SDL_Surface *screen) const;
+ void RenderNumbers(SDL_Surface *screen) const;
+ void RenderTargetAnimation(SDL_Surface *screen) const;