+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
+ void CheckAnimations();
+ bool HasAnimationsRunning() const;
+ void ResetAnimation();
+
+private:
+ void AddNumberAnimations(const TargetSelection &);
+
+ void RenderTitleBar(SDL_Surface *screen) const;
+ void RenderNumbers(SDL_Surface *screen) const;
+ void RenderTargetAnimation(SDL_Surface *screen) const;