- void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+
+private:
+ void RenderFrame(SDL_Surface *);
+ void RenderHeadline(SDL_Surface *);
+ void RenderMenu(SDL_Surface *);