- void RenderFrame(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderHeadline(SDL_Surface *, const geometry::Vector<int> &offset);
- void RenderMenu(SDL_Surface *, const geometry::Vector<int> &offset);
+ void RenderFrame(SDL_Surface *);
+ void RenderHeadline(SDL_Surface *);
+ void RenderMenu(SDL_Surface *);