+ parent->GetMoveMenu().Render(screen, position);
+}
+
+
+const Resources &SelectMoveAction::Res() const {
+ return parent->Res();
+}
+
+const Vector<int> &SelectMoveAction::ScreenOffset() const {
+ return parent->ScreenOffset();
+}
+
+const HeroTag &SelectMoveAction::HeroTagAt(int index) const {
+ return parent->HeroTagAt(index);
+}
+
+const Vector<int> &SelectMoveAction::HeroTagPositionAt(int index) const {
+ return parent->HeroTagPositionAt(index);