+public:
+ const Resources &Res() const;
+ const math::Vector<int> &ScreenOffset() const;
+ const HeroTag &HeroTagAt(int index) const;
+ const math::Vector<int> &HeroTagPositionAt(int index) const;
+
+private:
+ virtual void OnEnterState(SDL_Surface *screen);
+ virtual void OnExitState(SDL_Surface *screen);
+ virtual void OnResumeState(SDL_Surface *screen);
+ virtual void OnPauseState(SDL_Surface *screen);
+
+ virtual void OnResize(int width, int height);
+