- SelectTarget(BattleState *battle, SelectAttackType *parent, TargetSelection *selection, const graphics::Sprite *cursorIcon, bool startWithEnemy)
- : ctrl(0), battle(battle), parent(parent), selection(selection), cursorIcon(cursorIcon), flipFlop(true) { }
+ SelectTarget(Battle *battle,
+ SelectAttackType *parent,
+ TargetSelection *selection,
+ const graphics::Sprite *cursorIcon);