+ state.GetCamera()
+ .Reference(planet)
+ // sunrise
+ //.FirstPerson(0, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ // sunset
+ //.FirstPerson(3, glm::vec3(0.0f, 0.0f, 0.1f), glm::vec3(1.0f, -0.75f, 0.1f))
+ // from afar
+ //.MapView(0, glm::vec3(0.0f, 0.0f, 60.0f), 0.0f)
+ // from afar, rotating
+ .Orbital(glm::vec3(-60.0f, 0.0f, 0.0f))
+ ;
+ // system view
+ //state.GetCamera()
+ // .Reference(sun)
+ // .Orbital(glm::vec3(-500.0f, 500.0f, 500.0f))
+ //;
+ state.GetCreaturePanel().Show(*blob);