- void FOV(float f);
- void Aspect(float r);
- void Aspect(float w, float h);
- void Clip(float near, float far);
+ /// FOV in radians
+ void FOV(float f) noexcept;
+ void Aspect(float r) noexcept;
+ void Aspect(float w, float h) noexcept;
+ void Clip(float near, float far) noexcept;