- PlayerHistory(EntityState s, const glm::vec3 &tv, int dt, std::uint16_t p)
- : state(s), tgt_vel(tv), delta_t(dt), packet(p) { }
+ PlayerHistory(EntityState s, const glm::vec3 &mv, float dt, std::uint16_t p)
+ : state(s), movement(mv), delta_t(dt), packet(p) { }