- replay.Velocity(entry->state.velocity);
- replay.TargetVelocity(entry->tgt_vel);
- GetWorld().Update(replay, entry->delta_t);
- entry->state.chunk_pos = replay.GetState().chunk_pos;
- entry->state.block_pos = replay.GetState().block_pos;
+ SetMovement(entry->movement);
+ replay.Update(GetWorld(), entry->delta_t);
+ entry->state.pos = replay.GetState().pos;