- float Pitch() const { return pitch; }
- void Pitch(float p) { pitch = p; }
- void RotatePitch(float delta) { pitch += delta; }
- float Yaw() const { return yaw; }
- void Yaw(float y) { yaw = y; }
- void RotateYaw(float delta) { yaw += delta; }
+ float Pitch() const noexcept { return pitch; }
+ void Pitch(float p) noexcept;
+ void RotatePitch(float delta) noexcept;
+ float Yaw() const noexcept { return yaw; }
+ void Yaw(float y) noexcept;
+ void RotateYaw(float delta) noexcept;