+ // all angles in radians (full circle = 2π)
+ float Pitch() const noexcept { return pitch; }
+ void Pitch(float p) noexcept;
+ void RotatePitch(float delta) noexcept;
+ float Yaw() const noexcept { return yaw; }
+ void Yaw(float y) noexcept;
+ void RotateYaw(float delta) noexcept;