- void SetBody(world::Body &b) noexcept { body = &b; }
- world::Body &GetBody() noexcept { return *body; }
- const world::Body &GetBody() const noexcept { return *body; }
-
- void Surface(int s) noexcept { surface = s; }
- void Position(const glm::dvec3 &p) noexcept { position = p; }
-