- bool HasShape() const { return shape; }
- const Shape *GetShape() const { return shape; }
- void SetShape(Shape *, const glm::vec3 &color);
- void SetShapeless();
+ bool HasShape() const noexcept { return shape; }
+ const Shape *GetShape() const noexcept { return shape; }
+ void SetShape(const Shape *, const glm::vec3 &color);
+ void SetShapeless() noexcept;