Block::Pos block_pos(x, y, z);
glm::vec3 gen_pos = (coords + block_pos) * stretch;
float val = OctaveNoise(solidNoise, coords + block_pos, 3, 0.5f, stretch, 2.0f);
Block::Pos block_pos(x, y, z);
glm::vec3 gen_pos = (coords + block_pos) * stretch;
float val = OctaveNoise(solidNoise, coords + block_pos, 3, 0.5f, stretch, 2.0f);