-inline float length_squared(const glm::vec3 &v) noexcept {
- return dot(v, v);
-}
-
-inline float distance_squared(const glm::vec3 &a, const glm::vec3 &b) noexcept {
- return length_squared(a - b);
-}
-
-inline float distance(const glm::vec3 &a, const glm::vec3 &b) noexcept {
- return length(a - b);
-}
-