/// FOV in radians
void FOV(float f) noexcept;
void Aspect(float r) noexcept;
void Aspect(float w, float h) noexcept;
void Clip(float near, float far) noexcept;
/// FOV in radians
void FOV(float f) noexcept;
void Aspect(float r) noexcept;
void Aspect(float w, float h) noexcept;
void Clip(float near, float far) noexcept;