const glm::mat4 &Projection() const noexcept { return projection; }
const glm::mat4 &View() const noexcept { return view; }
glm::mat4 Model(const world::Body &) const noexcept;
const glm::mat4 &Projection() const noexcept { return projection; }
const glm::mat4 &View() const noexcept { return view; }
glm::mat4 Model(const world::Body &) const noexcept;