, perspective(glm::perspective(fov, aspect, near, far))
, ortho(glm::ortho(0.0f, float(width), float(height), 0.0f, near, far)) {
, perspective(glm::perspective(fov, aspect, near, far))
, ortho(glm::ortho(0.0f, float(width), float(height), 0.0f, near, far)) {