projection = glm::ortho(x, width, height, y, near, far);
crosshair_transform = glm::translate(glm::mat4(1.0f), glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
}
void HUD::Display(const Block &b) {
projection = glm::ortho(x, width, height, y, near, far);
crosshair_transform = glm::translate(glm::mat4(1.0f), glm::vec3(width * 0.5f, height * 0.5f, 0.0f));
}
void HUD::Display(const Block &b) {