aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
outline_transform = glm::scale(glm::vec3(1.0002f));
outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());
aim_chunk->Type(aim_chunk->BlockAt(aim_block)).FillOutlineModel(outline);
outline_transform = glm::scale(glm::vec3(1.0002f));
outline_transform *= aim_chunk->Transform(world.Player().ChunkCoords());