- SDL_Surface *attackIconsImg(IMG_Load("test-data/attack-type-icons.png"));
- Sprite attackIconsSprite(attackIconsImg, 32, 32);
- battleRes.attackIcons = &attackIconsSprite;
- SDL_Surface *moveIconsImg(IMG_Load("test-data/move-icons.png"));
- Sprite moveIconsSprite(moveIconsImg, 32, 32);
- battleRes.moveIcons = &moveIconsSprite;
- SDL_Surface *heroTagImg(IMG_Load("test-data/hero-tag-sprites.png"));
- Sprite heroTagSprite(heroTagImg, 32, 16);
- battleRes.heroTagLabels = &heroTagSprite;
- SDL_Surface *numbersImg(IMG_Load("test-data/numbers.png"));
- Sprite numbersSprite(numbersImg, 16, 16);
- Font heroTagFont(&numbersSprite);
- battleRes.heroTagFont = &heroTagFont;
- SDL_Surface *tagFramesImg(IMG_Load("test-data/tag-frames.png"));
- Frame heroTagFrame(tagFramesImg, 16, 16, 1, 1, 0, 33);
- battleRes.heroTagFrame = &heroTagFrame;
- Frame activeHeroTagFrame(tagFramesImg, 16, 16);
- battleRes.activeHeroTagFrame = &activeHeroTagFrame;
-
- SDL_Surface *gauges(IMG_Load("test-data/gauges.png"));
- Gauge healthGauge(gauges, 0, 16, 0, 0, 16, 6, 1, 6);
- battleRes.healthGauge = &healthGauge;
- Gauge manaGauge(gauges, 0, 32, 0, 0, 16, 6, 1, 6);
- battleRes.manaGauge = &manaGauge;
- Gauge ikariGauge(gauges, 0, 48, 0, 0, 16, 6, 1, 6);
- battleRes.ikariGauge = &ikariGauge;
-
- SDL_Surface *selectFrameImg(IMG_Load("test-data/select-frame.png"));
- Frame selectFrame(selectFrameImg, 16, 16);
- battleRes.selectFrame = &selectFrame;
-
- SDL_Surface *normalFontImg(IMG_Load("test-data/normal-font.png"));
- Sprite normalFontSprite(normalFontImg, 16, 16);
- Font normalFont(&normalFontSprite);
- normalFont.MapRange('A', 'M', 0, 1);
- normalFont.MapRange('N', 'Z', 0, 2);
- normalFont.MapRange('a', 'm', 0, 3);
- normalFont.MapRange('n', 'z', 0, 4);
- normalFont.MapChar(':', 10, 0);
- normalFont.MapChar('!', 10, 0);
- normalFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
- battleRes.normalFont = &normalFont;
-
- SDL_Surface *disabledFontImg(IMG_Load("test-data/disabled-font.png"));
- Sprite disabledFontSprite(disabledFontImg, 16, 16);
- Font disabledFont(&disabledFontSprite);
- disabledFont.MapRange('A', 'M', 0, 1);
- disabledFont.MapRange('N', 'Z', 0, 2);
- disabledFont.MapRange('a', 'm', 0, 3);
- disabledFont.MapRange('n', 'z', 0, 4);
- disabledFont.MapChar(':', 10, 0);
- disabledFont.MapChar('!', 10, 0);
- disabledFont.MapChar('?', 10, 0);
- // TODO: add '.' and '-' characters
- battleRes.disabledFont = &disabledFont;
-
- SDL_Surface *handCursorImg(IMG_Load("test-data/cursor-hand.png"));
- Sprite handCursorSprite(handCursorImg, 32, 32);
- battleRes.menuCursor = &handCursorSprite;
-
- battleRes.spellMenuHeadline = "Please choose a spell.";
- battleRes.spellMenuPrototype = Menu</* Spell */ void *>(&normalFont, &disabledFont, &handCursorSprite, 12, 6, 8, 0, 2, 32);
- battleRes.spellMenuPrototype.Add("Reset : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Strong : 3", 0);
- battleRes.spellMenuPrototype.Add("Stronger : 8", 0);
- battleRes.spellMenuPrototype.Add("Champion :16", 0);
- battleRes.spellMenuPrototype.Add("Rally :10", 0);
- battleRes.spellMenuPrototype.Add("Escape : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Valor :30", 0);
- battleRes.spellMenuPrototype.Add("Poison : 2", 0);
- battleRes.spellMenuPrototype.Add("Warp : 8", 0, false);
- battleRes.spellMenuPrototype.Add("Release : 2", 0);
- battleRes.spellMenuPrototype.Add("Waken : 4", 0);
- battleRes.spellMenuPrototype.Add("Light : 0", 0, false);
- battleRes.spellMenuPrototype.Add("Fake : 4", 0);
- battleRes.spellMenuPrototype.Add("Trick : 5", 0);
- battleRes.spellMenuPrototype.Add("Flash : 5", 0);
- battleRes.spellMenuPrototype.Add("Fireball : 6", 0);
- battleRes.spellMenuPrototype.Add("Vortex : 7", 0);
- battleRes.spellMenuPrototype.Add("Blizzard : 8", 0);
- battleRes.spellMenuPrototype.Add("Spark : 3", 0);
-
- SDL_Surface *itemIcons(IMG_Load("test-data/item-icons.png"));
- Sprite potionIcon(itemIcons, 16, 16);
- Sprite ballIcon(itemIcons, 16, 16, 0, 16);
- Sprite crankIcon(itemIcons, 16, 16, 0, 32);
- Sprite spearIcon(itemIcons, 16, 16, 0, 48);
- Sprite swordIcon(itemIcons, 16, 16, 0, 64);
- Sprite axIcon(itemIcons, 16, 16, 0, 80);
- Sprite rodIcon(itemIcons, 16, 16, 0, 96);
- Sprite armorIcon(itemIcons, 16, 16, 0, 112);
- Sprite shieldIcon(itemIcons, 16, 16, 0, 128);
- Sprite helmetIcon(itemIcons, 16, 16, 0, 144);
- Sprite ringIcon(itemIcons, 16, 16, 0, 160);
- Sprite stoneIcon(itemIcons, 16, 16, 0, 176);
-
- battleRes.itemMenuHeadline = "Please choose an item.";
- battleRes.itemMenuPrototype = Menu</* Item */ void *>(&normalFont, &disabledFont, &handCursorSprite, 15, 6, 8, 16, 1, 32);
- battleRes.itemMenuPrototype.Add("Antidote : 9", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Magic jar : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Miracle : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Hi-Potion : 6", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Hi-Magic : 7", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Regain : 4", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Power potion: 4", 0, false, &potionIcon);
- battleRes.itemMenuPrototype.Add("Life potion : 1", 0, false, &potionIcon);
- battleRes.itemMenuPrototype.Add("Escape : 2", 0, false);
- battleRes.itemMenuPrototype.Add("Power gourd : 3", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Mystery pin : 2", 0, true, &potionIcon);
- battleRes.itemMenuPrototype.Add("Sleep ball : 1", 0, false, &ballIcon);
- battleRes.itemMenuPrototype.Add("Figgoru : 1", 0, false, &crankIcon);
- battleRes.itemMenuPrototype.Add("Spear : 1", 0, false, &spearIcon);
- battleRes.itemMenuPrototype.Add("Silvo rapier: 1", 0, false, &swordIcon);
- battleRes.itemMenuPrototype.Add("Rainy ax : 1", 0, false, &axIcon);
- battleRes.itemMenuPrototype.Add("Pounder rod : 2", 0, false, &rodIcon);
- battleRes.itemMenuPrototype.Add("Silver mail : 2", 0, false, &armorIcon);
- battleRes.itemMenuPrototype.Add("Slash shield: 2", 0, false, &shieldIcon);
- battleRes.itemMenuPrototype.Add("Golden helm : 1", 0, false, &helmetIcon);
- battleRes.itemMenuPrototype.Add("Protect ring: 1", 0, false, &ringIcon);
- battleRes.itemMenuPrototype.Add("Mysto jewel : 1", 0, false, &stoneIcon);
+ battleRes.swapCursor = intp.GetSprite("swapCursor");
+ battleRes.attackIcons = intp.GetSprite("attackIcons");
+ battleRes.attackChoiceIcons = intp.GetSprite("attackChoiceIcons");
+ battleRes.moveIcons = intp.GetSprite("moveIcons");
+ battleRes.titleFrame = intp.GetFrame("titleFrame");
+ battleRes.titleFont = intp.GetFont("largeFont");
+ battleRes.numberAnimationPrototype = intp.GetAnimation("numberAnimationPrototype");
+ battleRes.bigNumberSprite = intp.GetSprite("bigNumbers");
+ battleRes.greenNumberSprite = intp.GetSprite("bigGreenNumbers");
+
+ battleRes.heroTagLabels = intp.GetSprite("heroTagLabels");
+ battleRes.levelLabelCol = 0;
+ battleRes.levelLabelRow = 0;
+ battleRes.healthLabelCol = 0;
+ battleRes.healthLabelRow = 1;
+ battleRes.manaLabelCol = 0;
+ battleRes.manaLabelRow = 2;
+ battleRes.moveLabelCol = 0;
+ battleRes.moveLabelRow = 3;
+ battleRes.ikariLabelCol = 0;
+ battleRes.ikariLabelRow = 4;
+
+ battleRes.heroTagFont = intp.GetFont("heroTagFont");
+ battleRes.heroTagFrame = intp.GetFrame("heroTagFrame");
+ battleRes.activeHeroTagFrame = intp.GetFrame("activeHeroTagFrame");
+ battleRes.smallHeroTagFrame = intp.GetFrame("smallHeroTagFrame");
+ battleRes.lastSmallHeroTagFrame = intp.GetFrame("lastSmallHeroTagFrame");
+ battleRes.heroesBgColor = SDL_MapRGB(screen.Screen()->format, 0x18, 0x28, 0x31);
+
+ battleRes.healthGauge = intp.GetGauge("healthGauge");
+ battleRes.manaGauge = intp.GetGauge("manaGauge");
+ battleRes.ikariGauge = intp.GetGauge("ikariGauge");
+
+ battleRes.selectFrame = intp.GetFrame("selectFrame");
+ battleRes.normalFont = intp.GetFont("normalFont");
+ battleRes.disabledFont = intp.GetFont("disabledFont");
+ battleRes.menuCursor = intp.GetSprite("handCursor");
+
+ battleRes.weaponTargetCursor = intp.GetSprite("weaponTargetCursor");
+ battleRes.magicTargetCursor = intp.GetSprite("magicTargetCursor");
+ battleRes.itemTargetCursor = intp.GetSprite("itemTargetCursor");
+
+ maxim.AddSpell(intp.GetSpell("resetSpell"));
+ Spell *strongSpell(intp.GetSpell("strongSpell"));
+ maxim.AddSpell(strongSpell);
+ selan.AddSpell(strongSpell);
+ Spell *strongerSpell(intp.GetSpell("strongerSpell"));
+ maxim.AddSpell(strongerSpell);
+ selan.AddSpell(strongerSpell);
+ Spell *championSpell(intp.GetSpell("championSpell"));
+ maxim.AddSpell(championSpell);
+ selan.AddSpell(championSpell);
+ Spell *rallySpell(intp.GetSpell("rallySpell"));
+ maxim.AddSpell(rallySpell);
+ selan.AddSpell(rallySpell);
+ selan.AddSpell(intp.GetSpell("escapeSpell"));
+ Spell *valorSpell(intp.GetSpell("valorSpell"));
+ maxim.AddSpell(valorSpell);
+ selan.AddSpell(valorSpell);
+
+ battleRes.spellMenuHeadline = intp.GetString("spellMenuHeadline");
+ battleRes.spellMenuPrototype = Menu<const Spell *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 9, 6, 8, 0, 2, 32, 2, ':');
+
+ battleRes.weaponMenuIcon = intp.GetSprite("swordIcon");
+ battleRes.armorMenuIcon = intp.GetSprite("armorIcon");
+ battleRes.shieldMenuIcon = intp.GetSprite("shieldIcon");
+ battleRes.helmetMenuIcon = intp.GetSprite("helmetIcon");
+ battleRes.ringMenuIcon = intp.GetSprite("ringIcon");
+ battleRes.jewelMenuIcon = intp.GetSprite("jewelIcon");
+
+ Inventory inventory;
+ inventory.Add(intp.GetItem("antidoteItem"), 9);
+ inventory.Add(intp.GetItem("magicJarItem"), 4);
+ inventory.Add(intp.GetItem("hiPotionItem"), 4);
+ inventory.Add(intp.GetItem("powerPotionItem"), 4);
+ inventory.Add(intp.GetItem("escapeItem"), 2);
+ inventory.Add(intp.GetItem("sleepBallItem"), 1);
+ battleRes.inventory = &inventory;
+
+ battleRes.itemMenuHeadline = intp.GetString("itemMenuHeadline");
+ battleRes.itemMenuPrototype = Menu<const common::Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 15, 6, 8, 16, 1, 32, 2, ':');
+
+ SDL_Surface *swordAttackImg(IMG_Load("test-data/attack-sword.png"));
+ Sprite swordAttackSprite(swordAttackImg, 96, 96);
+ SimpleAnimation swordAttackAnimation(&swordAttackSprite, 2 * framerate, 4);
+
+ maxim.SetWeapon(intp.GetItem("zircoSwordItem"));
+ maxim.SetArmor(intp.GetItem("zirconArmorItem"));
+ maxim.SetShield(intp.GetItem("holyShieldItem"));
+ maxim.SetHelmet(intp.GetItem("legendHelmItem"));
+ maxim.SetRing(intp.GetItem("sProRingItem"));
+ maxim.SetJewel(intp.GetItem("evilJewelItem"));
+
+// selan.SetWeapon(intp.GetItem("zircoWhipItem"));
+ selan.SetArmor(intp.GetItem("zirconPlateItem"));
+ selan.SetShield(intp.GetItem("zircoGlovesItem"));
+ selan.SetHelmet(intp.GetItem("holyCapItem"));
+ selan.SetRing(intp.GetItem("ghostRingItem"));
+ selan.SetJewel(intp.GetItem("eagleRockItem"));
+
+// guy.SetWeapon(intp.GetItem("zircoAxItem"));
+ guy.SetArmor(intp.GetItem("zirconArmorItem"));
+ guy.SetShield(intp.GetItem("megaShieldItem"));
+ guy.SetHelmet(intp.GetItem("zircoHelmetItem"));
+ guy.SetRing(intp.GetItem("powerRingItem"));
+ guy.SetJewel(intp.GetItem("evilJewelItem"));
+
+ // NOTE: this is actually Artea equipment
+ Item lizardBlow;
+ lizardBlow.SetName("Lizard blow");
+ lizardBlow.SetMenuIcon(intp.GetSprite("swordIcon"));
+ lizardBlow.GetTargetingMode().TargetSingleEnemy();
+ Ikari dragonRush;
+ dragonRush.SetName("Dragon rush");
+ dragonRush.SetCost(164);
+ dragonRush.GetTargetingMode().TargetSingleEnemy();
+ dragonRush.SetPhysical();
+ lizardBlow.SetIkari(&dragonRush);
+// dekar.SetWeapon(&lizardBlow);
+ Item holyRobe;
+ holyRobe.SetName("Holy robe");
+ holyRobe.SetMenuIcon(intp.GetSprite("armorIcon"));
+ Ikari crisisCure;
+ crisisCure.SetName("Crisis cure");
+ crisisCure.SetCost(164);
+ crisisCure.GetTargetingMode().TargetAllAllies();
+ crisisCure.SetMagical();
+ holyRobe.SetIkari(&crisisCure);
+ dekar.SetArmor(&holyRobe);
+ dekar.SetShield(intp.GetItem("zircoGlovesItem"));
+ dekar.SetHelmet(intp.GetItem("holyCapItem"));
+ Item rocketRing;
+ rocketRing.SetName("Rocket ring");
+ rocketRing.SetMenuIcon(intp.GetSprite("ringIcon"));
+ Ikari fake;
+ fake.SetName("Fake");
+ fake.SetCost(32);
+ fake.GetTargetingMode().TargetSingleAlly();
+ fake.SetMagical();
+ rocketRing.SetIkari(&fake);
+ dekar.SetRing(&rocketRing);
+ Item krakenRock;
+ krakenRock.SetName("Kraken rock");
+ krakenRock.SetMenuIcon(intp.GetSprite("jewelIcon"));
+ Ikari tenLegger;
+ tenLegger.SetName("Ten-legger");
+ tenLegger.SetCost(164);
+ tenLegger.GetTargetingMode().TargetAllEnemies();
+ tenLegger.SetPhysical();
+ rocketRing.SetIkari(&tenLegger);
+ dekar.SetJewel(&krakenRock);
+
+ battleRes.ikariMenuHeadline = "Please choose equipment.";
+ battleRes.noEquipmentText = "No equip";
+ battleRes.ikariMenuPrototype = Menu<const Item *>(intp.GetFont("normalFont"), intp.GetFont("disabledFont"), intp.GetSprite("handCursor"), 12, 6, intp.GetFont("normalFont")->CharHeight() / 2, intp.GetFont("normalFont")->CharWidth(), 1, intp.GetFont("normalFont")->CharWidth() * 2, 0, ':', 12, intp.GetFont("normalFont")->CharWidth());
+
+ battleRes.escapeText = "Escapes.";