#include "../common/GameConfig.h"
#include "../common/GameState.h"
#include "../graphics/ColorFade.h"
#include "../common/GameConfig.h"
#include "../common/GameState.h"
#include "../graphics/ColorFade.h"
case TRANSITION: {
Ctrl().PushState(new ColorFade(this, 0, 500, true));
case TRANSITION: {
Ctrl().PushState(new ColorFade(this, 0, 500, true));
- Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.Address0()), r.Vector0()));
+ Ctrl().PushState(new TransitionState(this, reinterpret_cast<Map *>(r.AddressRegister(0)), r.VectorRegister(0)));
ColorFade *fadeOut(new ColorFade(this, 0, 500, false));
fadeOut->SetLeadOutTime(500);
Ctrl().PushState(fadeOut);
ColorFade *fadeOut(new ColorFade(this, 0, 500, false));
fadeOut->SetLeadOutTime(500);
Ctrl().PushState(fadeOut);