+: battlebg(0)
+, flags(0)
+, frames(1) {
+
+}
+
+
+void Tile::CreateTypeDescription() {
+ Tile t;
+
+ TypeDescription &td(TypeDescription::Create(TYPE_ID, "Tile"));
+ td.SetConstructor(&Construct);
+ td.SetSize(sizeof(Tile));
+
+ td.AddField("battlebg", FieldDescription(((char *)&t.battlebg) - ((char *)&t), Interpreter::IMAGE_ID).SetReferenced());
+ td.AddField("t", FieldDescription(((char *)&t.offset) - ((char *)&t), Interpreter::VECTOR_ID));
+ td.AddField("flags", FieldDescription(((char *)&t.flags) - ((char *)&t), Interpreter::NUMBER_ID));
+ td.AddField("frames", FieldDescription(((char *)&t.frames) - ((char *)&t), Interpreter::NUMBER_ID));
+
+}