- void RenderHighlight(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderMenu(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
- void RenderSpells(SDL_Surface *screen, const geometry::Vector<int> &offset) const;
+ void RenderHighlight(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderMenu(SDL_Surface *screen, const math::Vector<int> &offset) const;
+ void RenderSpells(SDL_Surface *screen, const math::Vector<int> &offset) const;