- void SetTextures(const std::vector<float> &t);
- void SetHSLModifier(const glm::vec3 &m);
- void SetRGBModifier(const glm::vec3 &m);
+ glm::mat4 EyesTransform() const noexcept;
+ Part::State &EyesState() noexcept;
+
+ void Render(const glm::mat4 &, DirectionalLighting &);