- e.bounds = AABB(Vector<float>(5, 0), Vector<float>(1.9, 2.9));
- Entity &player = world.AddEntity(e);
+ e.bounds = AABB(0, 0, 2, 3);
+ e.vbox = AABB(.1, 0, 1.8, 3);
+ e.hbox = AABB(0, .1, 2, 1.8);
+ e.Move(Vector<float>(5, 0));
+ world.AddEntity(e);
+
+ Entity mob;
+ mob.bounds = AABB(0, 0, 2, 1.5);
+ mob.vbox = mob.bounds;
+ mob.hbox = mob.bounds;
+ mob.Move(Vector<float>(1, 0));
+ world.AddEntity(mob);