+void Server::SetPlayerModel(const Model &m) noexcept {
+ player_model = &m;
+ for (ClientConnection &client : clients) {
+ client.SetPlayerModel(m);
+ }
+}
+
+bool Server::HasPlayerModel() const noexcept {
+ return player_model;
+}
+
+const Model &Server::GetPlayerModel() const noexcept {
+ return *player_model;
+}
+
+Player *Server::JoinPlayer(const string &name) {
+ if (spawn_index.MissingChunks() > 0) {
+ return nullptr;
+ }
+ Player *player = world.AddPlayer(name);
+ if (!player) {
+ return nullptr;
+ }
+ if (save.Exists(*player)) {
+ save.Read(*player);
+ } else {
+ // TODO: spawn
+ }
+ return player;
+}
+
+void Server::SetBlock(Chunk &chunk, int index, const Block &block) {
+ chunk.SetBlock(index, block);
+ // TODO: batch chunk changes
+ auto pack = Packet::Make<Packet::BlockUpdate>(GetPacket());
+ pack.WriteChunkCoords(chunk.Position());
+ pack.WriteBlockCount(uint32_t(1));
+ pack.WriteIndex(index, 0);
+ pack.WriteBlock(chunk.BlockAt(index), 0);
+ GetPacket().len = sizeof(Packet::Header) + Packet::BlockUpdate::GetSize(1);
+ for (ClientConnection &client : clients) {
+ if (client.ChunkInRange(chunk.Position())) {
+ client.Send();
+ }
+ }
+}
+
+void Server::DispatchMessage(Player &player, const string &msg) {
+ if (msg.empty()) {
+ return;
+ }
+ if (msg[0] == '/' && msg.size() > 1 && msg[1] != '/') {
+ cli.Execute(player, msg.substr(1));
+ } else {
+ DistributeMessage(1, player.GetEntity().ID(), msg);
+ }
+}
+
+void Server::DistributeMessage(uint8_t type, uint32_t ref, const string &msg) {
+ auto pack = Packet::Make<Packet::Message>(serv_pack);
+ pack.WriteType(type);
+ pack.WriteReferral(ref);
+ pack.WriteMessage(msg);
+ serv_pack.len = sizeof(Packet::Header) + Packet::Message::GetSize(msg);
+ SendAll();
+}
+
+void Server::SendAll() {
+ for (ClientConnection &client : clients) {
+ client.GetConnection().Send(serv_pack, serv_sock);
+ }
+}
+