-, unload(env, world.Chunks(), save) {
- TextureIndex tex_index;
- env.loader.LoadShapes("default", shapes);
- env.loader.LoadBlockTypes("default", block_types, tex_index, shapes);
- env.loader.LoadModels("default", models, tex_index, shapes);
- if (models.size() < 2) {
+, unload(env, world.Chunks(), save)
+, chat(env, *this, *this) {
+ res.Load(env.loader, "default");
+ if (res.models.size() < 2) {