#include "PreloadState.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
#include "PreloadState.hpp"
#include "UnloadState.hpp"
#include "../ai/Spawner.hpp"
-#include "../model/ShapeRegistry.hpp"
-#include "../model/Skeletons.hpp"
+#include "../shared/ChatState.hpp"
+#include "../shared/CLI.hpp"
+#include "../shared/WorldResources.hpp"
#include "../ui/DirectInput.hpp"
#include "../ui/HUD.hpp"
#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
#include "../ui/DirectInput.hpp"
#include "../ui/HUD.hpp"
#include "../ui/InteractiveManipulator.hpp"
#include "../ui/Interface.hpp"
#include "../world/ChunkIndex.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
#include "../world/ChunkIndex.hpp"
#include "../world/ChunkLoader.hpp"
#include "../world/ChunkRenderer.hpp"
void Handle(const SDL_Event &) override;
void Update(int dt) override;
void Render(Viewport &) override;
void Handle(const SDL_Event &) override;
void Update(int dt) override;
void Render(Viewport &) override;