float move_velocity = 0.005f;
float pitch_sensitivity = -0.0025f;
float yaw_sensitivity = -0.001f;
float move_velocity = 0.005f;
float pitch_sensitivity = -0.0025f;
float yaw_sensitivity = -0.001f;
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void Handle(const SDL_MouseMotionEvent &);
void HandlePress(const SDL_KeyboardEvent &);
void HandleRelease(const SDL_KeyboardEvent &);
void Handle(const SDL_MouseMotionEvent &);