/// turn the controlled entity's head by given pitch and yaw deltas
void TurnHead(float pitch, float yaw) noexcept;
/// get player pitch in radians, normalized to [-PI/2,PI/2]
/// turn the controlled entity's head by given pitch and yaw deltas
void TurnHead(float pitch, float yaw) noexcept;
/// get player pitch in radians, normalized to [-PI/2,PI/2]