- const glm::vec2 margin(20.0f);
- const glm::vec2 padding(10.0f);
-
- const glm::vec2 size(name.Size() + 2.0f * padding);
- const glm::vec2 half_size = size * 0.5f;
-
- const glm::vec3 top_right(viewport.Width() - margin.x, margin.y, 0.0f);
- name.Position(top_right - glm::vec3(padding.x, -padding.y, 1.0f));
-
- assets.shaders.plain_color.Activate();
- assets.shaders.plain_color.SetM(
- glm::translate(glm::vec3(top_right.x - half_size.x, top_right.y + half_size.y, 0.0f))
- * glm::scale(glm::vec3(half_size.x, half_size.y, 1.0f)));
- assets.shaders.plain_color.SetColor(glm::vec3(0.7f, 0.7f, 0.7f));
- assets.shaders.plain_color.DrawRect();
-
- name.Draw(assets, viewport);
-}
-
-
-Label::Label(const graphics::Font &f)
-: font(&f)
-, text()
-, tex()
-, fg_color(0.0f, 0.0f, 0.0f, 1.0f)
-, bg_color(0.0f, 0.0f, 0.0f, 0.0f)
-, pos(0.0f, 0.0f, 0.0f)
-, origin(Gravity::CENTER)
-, dirty(true) {
-}
-
-Label::~Label() {
-}
-
-Label &Label::Text(const std::string &t) {
- if (text != t) {
- dirty = true;
+ health_meter->Value(c->Health());
+
+ if (need_meters.size() != c->Needs().size()) {
+ CreateNeeds();
+ } else {
+ auto need = c->Needs().begin();
+ auto need_end = c->Needs().end();
+ auto meter = need_meters.begin();
+ for (; need != need_end; ++need, ++meter) {
+ (*meter)->Value(1.0f - (*need)->value);
+ if ((*need)->IsSatisfied()) {
+ (*meter)->FillColor(glm::vec4(0.0f, 0.7f, 0.0f, 1.0f));
+ } else if ((*need)->IsInconvenient()) {
+ (*meter)->FillColor(glm::vec4(0.7f, 0.5f, 0.0f, 1.0f));
+ } else {
+ (*meter)->FillColor(glm::vec4(0.9f, 0.0f, 0.0f, 1.0f));
+ }
+ }