- TVEC3<unsigned char, glm::precision(0)> hsl_mod;
- TVEC3<unsigned char, glm::precision(0)> rgb_mod;
- TVEC3<unsigned char, glm::precision(0)> outline_color;
+ BlockMesh::ColorMod hsl_mod;
+ BlockMesh::ColorMod rgb_mod;
+ PrimitiveMesh::Color outline_color;