ray.origin = glm::vec3(19.995f, 49.952f, 106.515f);
ray.direction = glm::normalize(glm::vec3(-0.046f, -0.477f, -0.878f));
CPPUNIT_ASSERT_MESSAGE(
ray.origin = glm::vec3(19.995f, 49.952f, 106.515f);
ray.direction = glm::normalize(glm::vec3(-0.046f, -0.477f, -0.878f));
CPPUNIT_ASSERT_MESSAGE(