textures
- do I need to say anything? :)
+ okay, now I need a better solution for the crosshair ^^
font rendering
- should combine all that's needed to render a text into some struct
- also, with background nw being a thing, a padding might be nice
- or could separate bg from fg rendering
+ with background now being a thing, a padding might be nice
+ that or maybe separate bg from fg rendering
it may also be feasible to get rid of SDL_ttf and use freetype
directly to eliminate the unneccessary surface creation
exchange of chunks and entities
-persistence
-
- unloaded chunks should be saved to disk and restored when they
- are loaded again
-
launcher ui
select or create a world with configurable parameters