texture = "lines";
label = "Fiber";
};
+log = dirt {
+ shape = pipe_block;
+ // TODO: hmm, this calls for color mods per texture or per face
+ textures = [ "lines", "rects" ];
+ label = "Log";
+};
stone = dirt {
rgb_mod = [ 0.6, 0.6, 0.6 ];
label = "Stone";
label = "Stone Panel";
commonness = 0.75;
};
+stone_brick = stone {
+ texture = "brick";
+ label = "Stone Brick";
+ commonness = 0.5;
+};
snow = dirt {
rgb_mod = [ 0.9, 0.9, 1 ];
label = "Snow";