white_coarse = {
texture = "rock-1";
label = "Coarse White";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.5;
max_solidity = 0.75;
white_smooth = {
texture = "rock-2";
label = "Smooth White";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.6;
max_temperature = 0.0;
white_hard = {
texture = "rock-3";
label = "Hard White";
- shape = block;
+ shape = uniform_block;
generate = true;
min_solidity = 0.7;
mid_solidity = 1.0;
white_slab = {
texture = "rock-1";
label = "White Slab";
- shape = slab;
+ shape = uniform_low_slab;
};
white_stair = {
texture = "rock-1";
label = "White Stair";
- shape = stair;
+ shape = uniform_stair;
};
red_coarse = {
texture = "rock-1";
rgb_mod = [ 1, 0, 0 ];
label = "Coarse Red";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.5;
max_solidity = 0.75;
texture = "rock-2";
rgb_mod = [ 1, 0, 0 ];
label = "Smooth Red";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.6;
min_temperature = 0.0;
texture = "rock-3";
rgb_mod = [ 1, 0, 0 ];
label = "Hard Red";
- shape = block;
+ shape = uniform_block;
generate = true;
min_solidity = 0.7;
mid_solidity = 1.0;
texture = "rock-3";
rgb_mod = [ 1, 0, 0 ];
label = "Red Slab";
- shape = slab;
+ shape = uniform_low_slab;
};
red_stair = {
texture = "rock-3";
rgb_mod = [ 1, 0, 0 ];
label = "Red Stair";
- shape = stair;
+ shape = uniform_stair;
};
green_coarse = {
texture = "rock-1";
rgb_mod = [ 0, 1, 0 ];
label = "Coarse Green";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.5;
max_solidity = 0.75;
texture = "rock-2";
rgb_mod = [ 0, 1, 0 ];
label = "Smooth Green";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.6;
};
texture = "rock-3";
rgb_mod = [ 0, 1, 0 ];
label = "Hard Green";
- shape = block;
+ shape = uniform_block;
generate = true;
min_solidity = 0.7;
mid_solidity = 1.0;
texture = "rock-1";
rgb_mod = [ 0, 1, 0 ];
label = "Green Slab";
- shape = slab;
+ shape = uniform_low_slab;
};
green_stair = {
texture = "rock-1";
rgb_mod = [ 0, 1, 0 ];
label = "Green Stair";
- shape = stair;
+ shape = uniform_stair;
};
blue_coarse = {
rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Coarse Blue";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.5;
max_solidity = 0.75;
rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Smooth Blue";
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.6;
min_humidity = 0.0;
rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Hard Blue";
- shape = block;
+ shape = uniform_block;
generate = true;
min_solidity = 0.7;
mid_solidity = 1.0;
rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Blue Slab";
- shape = slab;
+ shape = uniform_low_slab;
};
blue_stair = {
texture = "rock-3";
rgb_mod = [ 0, 0, 1 ];
outline = [ 0.75, 0.75, 0.75 ];
label = "Blue Stair";
- shape = stair;
+ shape = uniform_stair;
};
grav_spherical = {
texture = "gravity-neutral";
label = "Spherical Gravity";
- shape = block;
+ shape = uniform_block;
+};
+grav_directed = {
+ textures = [ "gravity-directed", "gravity-neutral" ];
+ label = "Directed Gravity";
+ shape = pipe_block;
};
light = {
rgb_mod = [ 1, 1, 0 ];
label = "Light";
luminosity = 15;
- shape = block;
+ shape = uniform_block;
generate = true;
mid_solidity = 0.5;
max_solidity = 0.75;
debug = {
texture = "debug";
label = "Debug Cube";
- shape = block;
+ shape = uniform_block;
};