]> git.localhorst.tv Git - blank-assets.git/blobdiff - data/default.types
fiddled with models a bit
[blank-assets.git] / data / default.types
index a1515aa54345504770f43453305a4d3140a72867..7bda2f5e82601627ac9c08d38276fd58ccde1b8b 100644 (file)
@@ -1,7 +1,9 @@
 white_coarse = {
        texture = "rock-1";
        label = "Coarse White";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
        max_solidity = 0.75;
@@ -11,7 +13,9 @@ white_coarse = {
 white_smooth = {
        texture = "rock-2";
        label = "Smooth White";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
        max_temperature = 0.0;
@@ -20,7 +24,9 @@ white_smooth = {
 white_hard = {
        texture = "rock-3";
        label = "Hard White";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
        mid_solidity = 1.0;
@@ -30,19 +36,25 @@ white_hard = {
 white_slab = {
        texture = "rock-1";
        label = "White Slab";
-       shape = slab;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_low_slab;
 };
 white_stair = {
        texture = "rock-1";
        label = "White Stair";
-       shape = stair;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_stair;
 };
 
 red_coarse = {
        texture = "rock-1";
        rgb_mod = [ 1, 0, 0 ];
        label = "Coarse Red";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
        max_solidity = 0.75;
@@ -55,7 +67,9 @@ red_smooth = {
        texture = "rock-2";
        rgb_mod = [ 1, 0, 0 ];
        label = "Smooth Red";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
        min_temperature = 0.0;
@@ -67,7 +81,9 @@ red_hard = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Hard Red";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
        mid_solidity = 1.0;
@@ -80,20 +96,26 @@ red_slab = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Red Slab";
-       shape = slab;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_low_slab;
 };
 red_stair = {
        texture = "rock-3";
        rgb_mod = [ 1, 0, 0 ];
        label = "Red Stair";
-       shape = stair;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_stair;
 };
 
 green_coarse = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Coarse Green";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
        max_solidity = 0.75;
@@ -102,7 +124,9 @@ green_smooth = {
        texture = "rock-2";
        rgb_mod = [ 0, 1, 0 ];
        label = "Smooth Green";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
 };
@@ -110,7 +134,9 @@ green_hard = {
        texture = "rock-3";
        rgb_mod = [ 0, 1, 0 ];
        label = "Hard Green";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
        mid_solidity = 1.0;
@@ -119,13 +145,17 @@ green_slab = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Green Slab";
-       shape = slab;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_low_slab;
 };
 green_stair = {
        texture = "rock-1";
        rgb_mod = [ 0, 1, 0 ];
        label = "Green Stair";
-       shape = stair;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_stair;
 };
 
 blue_coarse = {
@@ -133,7 +163,9 @@ blue_coarse = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Coarse Blue";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
        max_solidity = 0.75;
@@ -145,7 +177,9 @@ blue_smooth = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Smooth Blue";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.6;
        min_humidity = 0.0;
@@ -156,7 +190,9 @@ blue_hard = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Hard Blue";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
        generate = true;
        min_solidity = 0.7;
        mid_solidity = 1.0;
@@ -168,28 +204,43 @@ blue_slab = {
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Blue Slab";
-       shape = slab;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_low_slab;
 };
 blue_stair = {
        texture = "rock-3";
        rgb_mod = [ 0, 0, 1 ];
        outline = [ 0.75, 0.75, 0.75 ];
        label = "Blue Stair";
-       shape = stair;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_stair;
 };
 
 grav_spherical = {
        texture = "gravity-neutral";
        label = "Spherical Gravity";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
+};
+grav_directed = {
+       textures = [ "gravity-directed", "gravity-neutral" ];
+       label = "Directed Gravity";
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = pipe_block;
 };
 
 light = {
        texture = "rock-2";
        rgb_mod = [ 1, 1, 0 ];
        label = "Light";
+       place_sound = "thump";
+       remove_sound = "plop";
        luminosity = 15;
-       shape = block;
+       shape = uniform_block;
        generate = true;
        mid_solidity = 0.5;
        max_solidity = 0.75;
@@ -199,5 +250,7 @@ light = {
 debug = {
        texture = "debug";
        label = "Debug Cube";
-       shape = block;
+       place_sound = "thump";
+       remove_sound = "plop";
+       shape = uniform_block;
 };