place_sound = "thump";
remove_sound = "plop";
shape = uniform_block;
+ gravity = Radial(15);
};
grav_directed = {
textures = [ "gravity-directed", "gravity-neutral" ];
place_sound = "thump";
remove_sound = "plop";
shape = pipe_block;
+ // 15x8x15 box with 10 units gravity downwards
+ gravity = CuboidField([ 0, -10, 0 ], [ -7.5, -0.5, -7.5 ], [ 7.5, 7.5, 7.5 ]);
};
light = {