+Dependencies
+============
+
+ GLEW, GLM, SDL2, SDL2_image, SDL2_net, SDL2_ttf, OpenAL, freealut, zlib
+
+archlinux:
+ pacman -S \
+ glew glm sdl2 sdl2_image sdl2_net sdl2_ttf openal freealut zlib
+
+debian:
+ apt install --no-install-recommends \
+ libglew1.10 libglu1-mesa libsdl2-2.0-0 libsdl2-image-2.0-0 \
+ libsdl2-net-2.0-0 libsdl2-ttf-2.0-0 libopenal1 libalut0 zlib1g
+
+centos:
+ yum install \
+ glew SDL2 SDL2_image SDL2_net SDL2_ttf openal-soft freealut zlib
+
Arguments
=========
--port <number>
port number to connection to (client) or listen on (server)
+--cmd-port <number>
+ port number to listen on for command connections
+ the default of 0 disables this feature
+
--player-name <name>
use given name to identify with the server (client mode)
default player name is "default"
you're pointing at.
As an alternative to picking, you can also use the mousewheel up/down to
-flip through available blocks.
-
-Q changes the face of the active block (loops over up, down, right, left,
-front, and back) and E changes the turn (none, left, around, and right).
-
-Press N to toggle player/world collision.
+flip through available blocks or access the first 10 via the number keys.
F1 toggles UI rendering.
-F3 toggles a display telling how long on average it takes to compute a frame.
+F2 toggles world rendering.
+F3 toggles the debug overlay.
F4 toggles audio.
+F5 toggles camera mode.
Controls are interpreted by scancode, meaning you don't have to break your
fingers when you're on an AZERTY. WSAD will be ZSQD there and the above