];
export const INTEGER_STATES = [
- 'bottle',
+ 'bottle-1',
+ 'bottle-2',
+ 'bottle-3',
+ 'bottle-4',
'heart-piece',
'lift',
'mail',
mail: 1,
};
+export const BOTTLE_CONTENTS = [
+ 'mushroom',
+ 'bottle',
+ 'red-potion',
+ 'green-potion',
+ 'blue-potion',
+ 'fairy',
+ 'bottle-bee',
+ 'bottle-good-bee',
+];
+
export const BOSSES = [
'armos',
'lanmolas',
export const CONFIG = {
bossShuffle: false,
+ checkCalculation: 'room-data',
glitches: 'none',
+ mapLayout: 'horizontal',
showMap: 'situational',
showCompass: 'situational',
showSmall: 'always',
},
];
+export const getConfigValue = (config, name, fallback) =>
+ Object.prototype.hasOwnProperty.call(config, name) ? config[name] : fallback;
+
+export const configureDungeons = config => DUNGEONS.map(dungeon => {
+ const newDungeon = JSON.parse(JSON.stringify(dungeon));
+ if (config.wildMap && dungeon.map) {
+ ++newDungeon.items;
+ }
+ if (config.wildCompass && dungeon.compass) {
+ ++newDungeon.items;
+ }
+ if (config.wildSmall) {
+ newDungeon.items += dungeon.sk;
+ }
+ if (config.wildBig && dungeon.bk && !dungeon.dropBk) {
+ ++newDungeon.items;
+ }
+ if (dungeon.boss) {
+ newDungeon.bosses = config.bossShuffle ? BOSSES : [dungeon.boss];
+ }
+ return newDungeon;
+});
+
export const applyLogic = (config, dungeons, state) => {
const logic = Logic[config.worldState];
const map = {};
for (const name in logic) {
- map[name] = logic[name](config, dungeons, state);
+ try {
+ map[name] = logic[name](config, dungeons, state);
+ } catch (e) {
+ console.error('error evaluating', name, e);
+ }
}
return map;
};
case 'always':
return true;
case 'situational':
- return wild;
+ return wild || (which === 'Compass' && config.bossShuffle);
case 'never':
return false;
}
export const countRemainingLocations = (state, locations) =>
locations.reduce((acc, cur) => state[cur] ? acc : acc + 1, 0);
-export const getGanonCrystals = (state) => state['ganon-crystals'];
+export const getGanonCrystals = (config) => getConfigValue(config, 'ganon-crystals', 7);
-export const getGTCrystals = (state) => state['gt-crystals'];
+export const getGTCrystals = (config) => getConfigValue(config, 'gt-crystals', 7);
export const getGTBoss = (state, which) => state[`gt-${which}-boss`];
!dungeon.boss || !!state[`${dungeon.id}-boss-defeated`];
export const getDungeonBoss = (state, dungeon) =>
- state[`${dungeon.id}-boss`] || dungeon.boss || null;
+ dungeon.bosses.length > 1
+ ? state[`${dungeon.id}-boss`] || dungeon.boss || null
+ : dungeon.bosses[0];
export const hasDungeonPrize = (state, dungeon) =>
!dungeon.prize || !!state[`${dungeon.id}-prize-acquired`];
});
state['mm-medallion'] = null;
state['tr-medallion'] = null;
- state['gt-crystals'] = 7;
- state['ganon-crystals'] = 7;
return state;
};
state.duck = !!(data[INV_ADDR.RANDO_FLUTE] & 0x01);
state.bugnet = !!data[INV_ADDR.BUGNET];
state.book = !!data[INV_ADDR.BOOK];
- state.bottle = 0;
- if (data[INV_ADDR.BOTTLE_1]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_2]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_3]) {
- ++state.bottle;
- }
- if (data[INV_ADDR.BOTTLE_4]) {
- ++state.bottle;
- }
+ state['bottle-1'] = data[INV_ADDR.BOTTLE_1];
+ state['bottle-2'] = data[INV_ADDR.BOTTLE_2];
+ state['bottle-3'] = data[INV_ADDR.BOTTLE_3];
+ state['bottle-4'] = data[INV_ADDR.BOTTLE_4];
state.somaria = !!data[INV_ADDR.SOMARIA];
state.byrna = !!data[INV_ADDR.BYRNA];
state.cape = !!data[INV_ADDR.CAPE];
state[`${dungeon.id}-compass`] = !!(compass & dungeon.mask);
state[`${dungeon.id}-small-key`] = data[INV_ADDR.RANDO_KEY_START + dungeon.offset];
state[`${dungeon.id}-big-key`] = !!(bigKey & dungeon.mask);
+ state[`${dungeon.id}-checks-collected`] =
+ data[INV_ADDR.RANDO_CHECKS_START + dungeon.offset];
if (dungeon.prize) {
const isCrystal = prizeMap[dungeon.offset].isCrystal;
const prizeFlags = data[isCrystal ? INV_ADDR.CRYSTALS : INV_ADDR.PENDANTS];
- state[`${dungeon.id}-prize-acquired`] = !!(prizeFlags & prizeMap[dungeon.offset].mask);
+ const prizeAcquired = !!(prizeFlags & prizeMap[dungeon.offset].mask);
+ state[`${dungeon.id}-prize-acquired`] = prizeAcquired;
+ if (prizeAcquired) {
+ if (!isCrystal) {
+ if (prizeMap[dungeon.offset].mask === 1) {
+ state[`${dungeon.id}-prize`] = 'red-pendant';
+ } else if (prizeMap[dungeon.offset].mask === 2) {
+ state[`${dungeon.id}-prize`] = 'blue-pendant';
+ } else if (prizeMap[dungeon.offset].mask === 4) {
+ state[`${dungeon.id}-prize`] = 'green-pendant';
+ }
+ } else {
+ state[`${dungeon.id}-prize`] = 'crystal';
+ }
+ }
}
});
};
});
};
-export const computeState = (config, data, prizeMap) => {
- const state = {};
- collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap);
- collectOverworld(state, data);
- collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START));
- const amounts = getDungeonAmounts(config, state);
- DUNGEONS.forEach(dungeon => {
- state[`${dungeon.id}-checks`] = amounts[dungeon.id];
- });
- return state;
-};
-
const getDungeonAmounts = (config, state) => {
const amounts = {};
DUNGEONS.forEach(dungeon => {
let amount = 0;
let total = dungeon.checks.length;
- dungeon.checks.forEach(check => {
- if (state[check]) {
- ++amount;
- }
- });
+ if (config.checkCalculation === 'inventory') {
+ amount = state[`${dungeon.id}-checks-collected`];
+ } else {
+ dungeon.checks.forEach(check => {
+ if (state[check]) {
+ ++amount;
+ }
+ });
+ }
if (!config.wildMap && state[`${dungeon.id}-map`]) {
--amount;
--total;
return amounts;
};
+export const computeState = (config, data, prizeMap) => {
+ const state = {};
+ collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap);
+ collectOverworld(state, data);
+ collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START));
+ const amounts = getDungeonAmounts(config, state);
+ DUNGEONS.forEach(dungeon => {
+ state[`${dungeon.id}-checks`] = amounts[dungeon.id];
+ });
+ return state;
+};
+
export const mergeStates = (autoState, manualState) => {
const next = { ...autoState };
BOOLEAN_STATES.forEach(name => {
if (manualState[`${dungeon.id}-map`]) {
next[`${dungeon.id}-map`] = true;
}
+ if (manualState[`${dungeon.id}-boss`]) {
+ next[`${dungeon.id}-boss`] = manualState[`${dungeon.id}-boss`];
+ }
if (manualState[`${dungeon.id}-boss-defeated`]) {
next[`${dungeon.id}-boss-defeated`] = true;
}
next[loc.id] = true;
}
});
+ // prefer auto
+ next['bottle-1'] = autoState['bottle-1'] || manualState['bottle-1'] || 0;
+ next['bottle-2'] = autoState['bottle-2'] || manualState['bottle-2'] || 0;
+ next['bottle-3'] = autoState['bottle-3'] || manualState['bottle-3'] || 0;
+ next['bottle-4'] = autoState['bottle-4'] || manualState['bottle-4'] || 0;
+ // force manual
next['mm-medallion'] = manualState['mm-medallion'];
next['tr-medallion'] = manualState['tr-medallion'];
next['gt-crystals'] = manualState['gt-crystals'];