]> git.localhorst.tv Git - alttp.git/blobdiff - resources/js/helpers/tracker.js
tracker layout
[alttp.git] / resources / js / helpers / tracker.js
index 4f44d3c50d3b4fac23f28a157fe5f662004fd4e9..c4b685c5b9ced45af45281b71e0728bae7aac022 100644 (file)
@@ -43,7 +43,10 @@ export const BOOLEAN_STATES = [
 ];
 
 export const INTEGER_STATES = [
-       'bottle',
+       'bottle-1',
+       'bottle-2',
+       'bottle-3',
+       'bottle-4',
        'heart-piece',
        'lift',
        'mail',
@@ -55,6 +58,17 @@ export const INITIAL = {
        mail: 1,
 };
 
+export const BOTTLE_CONTENTS = [
+       'mushroom',
+       'bottle',
+       'red-potion',
+       'green-potion',
+       'blue-potion',
+       'fairy',
+       'bottle-bee',
+       'bottle-good-bee',
+];
+
 export const BOSSES = [
        'armos',
        'lanmolas',
@@ -70,7 +84,9 @@ export const BOSSES = [
 
 export const CONFIG = {
        bossShuffle: false,
+       checkCalculation: 'room-data',
        glitches: 'none',
+       mapLayout: 'horizontal',
        showMap: 'situational',
        showCompass: 'situational',
        showSmall: 'always',
@@ -1559,11 +1575,38 @@ export const UNDERWORLD_LOCATIONS = [
        },
 ];
 
+export const getConfigValue = (config, name, fallback) =>
+       Object.prototype.hasOwnProperty.call(config, name) ? config[name] : fallback;
+
+export const configureDungeons = config => DUNGEONS.map(dungeon => {
+       const newDungeon = JSON.parse(JSON.stringify(dungeon));
+       if (config.wildMap && dungeon.map) {
+               ++newDungeon.items;
+       }
+       if (config.wildCompass && dungeon.compass) {
+               ++newDungeon.items;
+       }
+       if (config.wildSmall) {
+               newDungeon.items += dungeon.sk;
+       }
+       if (config.wildBig && dungeon.bk && !dungeon.dropBk) {
+               ++newDungeon.items;
+       }
+       if (dungeon.boss) {
+               newDungeon.bosses = config.bossShuffle ? BOSSES : [dungeon.boss];
+       }
+       return newDungeon;
+});
+
 export const applyLogic = (config, dungeons, state) => {
        const logic = Logic[config.worldState];
        const map = {};
        for (const name in logic) {
-               map[name] = logic[name](config, dungeons, state);
+               try {
+                       map[name] = logic[name](config, dungeons, state);
+               } catch (e) {
+                       console.error('error evaluating', name, e);
+               }
        }
        return map;
 };
@@ -1576,7 +1619,7 @@ export const shouldShowDungeonItem = (config, which) => {
                case 'always':
                        return true;
                case 'situational':
-                       return wild;
+                       return wild || (which === 'Compass' && config.bossShuffle);
                case 'never':
                        return false;
        }
@@ -1661,9 +1704,9 @@ export const aggregateLocationStatus = (names, logic, state) => {
 export const countRemainingLocations = (state, locations) =>
        locations.reduce((acc, cur) => state[cur] ? acc : acc + 1, 0);
 
-export const getGanonCrystals = (state) => state['ganon-crystals'];
+export const getGanonCrystals = (config) => getConfigValue(config, 'ganon-crystals', 7);
 
-export const getGTCrystals = (state) => state['gt-crystals'];
+export const getGTCrystals = (config) => getConfigValue(config, 'gt-crystals', 7);
 
 export const getGTBoss = (state, which) => state[`gt-${which}-boss`];
 
@@ -1671,7 +1714,9 @@ export const hasDungeonBoss = (state, dungeon) =>
        !dungeon.boss || !!state[`${dungeon.id}-boss-defeated`];
 
 export const getDungeonBoss = (state, dungeon) =>
-       state[`${dungeon.id}-boss`] || dungeon.boss || null;
+       dungeon.bosses.length > 1
+               ? state[`${dungeon.id}-boss`] || dungeon.boss || null
+               : dungeon.bosses[0];
 
 export const hasDungeonPrize = (state, dungeon) =>
        !dungeon.prize || !!state[`${dungeon.id}-prize-acquired`];
@@ -1762,8 +1807,6 @@ export const makeEmptyState = () => {
        });
        state['mm-medallion'] = null;
        state['tr-medallion'] = null;
-       state['gt-crystals'] = 7;
-       state['ganon-crystals'] = 7;
        return state;
 };
 
@@ -1789,19 +1832,10 @@ const collectInventory = (state, data, prizeMap) => {
        state.duck = !!(data[INV_ADDR.RANDO_FLUTE] & 0x01);
        state.bugnet = !!data[INV_ADDR.BUGNET];
        state.book = !!data[INV_ADDR.BOOK];
-       state.bottle = 0;
-       if (data[INV_ADDR.BOTTLE_1]) {
-               ++state.bottle;
-       }
-       if (data[INV_ADDR.BOTTLE_2]) {
-               ++state.bottle;
-       }
-       if (data[INV_ADDR.BOTTLE_3]) {
-               ++state.bottle;
-       }
-       if (data[INV_ADDR.BOTTLE_4]) {
-               ++state.bottle;
-       }
+       state['bottle-1'] = data[INV_ADDR.BOTTLE_1];
+       state['bottle-2'] = data[INV_ADDR.BOTTLE_2];
+       state['bottle-3'] = data[INV_ADDR.BOTTLE_3];
+       state['bottle-4'] = data[INV_ADDR.BOTTLE_4];
        state.somaria = !!data[INV_ADDR.SOMARIA];
        state.byrna = !!data[INV_ADDR.BYRNA];
        state.cape = !!data[INV_ADDR.CAPE];
@@ -1824,10 +1858,26 @@ const collectInventory = (state, data, prizeMap) => {
                state[`${dungeon.id}-compass`] = !!(compass & dungeon.mask);
                state[`${dungeon.id}-small-key`] = data[INV_ADDR.RANDO_KEY_START + dungeon.offset];
                state[`${dungeon.id}-big-key`] = !!(bigKey & dungeon.mask);
+               state[`${dungeon.id}-checks-collected`] =
+                       data[INV_ADDR.RANDO_CHECKS_START + dungeon.offset];
                if (dungeon.prize) {
                        const isCrystal = prizeMap[dungeon.offset].isCrystal;
                        const prizeFlags = data[isCrystal ? INV_ADDR.CRYSTALS : INV_ADDR.PENDANTS];
-                       state[`${dungeon.id}-prize-acquired`] = !!(prizeFlags & prizeMap[dungeon.offset].mask);
+                       const prizeAcquired = !!(prizeFlags & prizeMap[dungeon.offset].mask);
+                       state[`${dungeon.id}-prize-acquired`] = prizeAcquired;
+                       if (prizeAcquired) {
+                               if (!isCrystal) {
+                                       if (prizeMap[dungeon.offset].mask === 1) {
+                                               state[`${dungeon.id}-prize`] = 'red-pendant';
+                                       } else if (prizeMap[dungeon.offset].mask === 2) {
+                                               state[`${dungeon.id}-prize`] = 'blue-pendant';
+                                       } else if (prizeMap[dungeon.offset].mask === 4) {
+                                               state[`${dungeon.id}-prize`] = 'green-pendant';
+                                       }
+                               } else {
+                                       state[`${dungeon.id}-prize`] = 'crystal';
+                               }
+                       }
                }
        });
 };
@@ -1847,28 +1897,20 @@ const collectUnderworld = (state, data) => {
        });
 };
 
-export const computeState = (config, data, prizeMap) => {
-       const state = {};
-       collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap);
-       collectOverworld(state, data);
-       collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START));
-       const amounts = getDungeonAmounts(config, state);
-       DUNGEONS.forEach(dungeon => {
-               state[`${dungeon.id}-checks`] = amounts[dungeon.id];
-       });
-       return state;
-};
-
 const getDungeonAmounts = (config, state) => {
        const amounts = {};
        DUNGEONS.forEach(dungeon => {
                let amount = 0;
                let total = dungeon.checks.length;
-               dungeon.checks.forEach(check => {
-                       if (state[check]) {
-                               ++amount;
-                       }
-               });
+               if (config.checkCalculation === 'inventory') {
+                       amount = state[`${dungeon.id}-checks-collected`];
+               } else {
+                       dungeon.checks.forEach(check => {
+                               if (state[check]) {
+                                       ++amount;
+                               }
+                       });
+               }
                if (!config.wildMap && state[`${dungeon.id}-map`]) {
                        --amount;
                        --total;
@@ -1890,6 +1932,18 @@ const getDungeonAmounts = (config, state) => {
        return amounts;
 };
 
+export const computeState = (config, data, prizeMap) => {
+       const state = {};
+       collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap);
+       collectOverworld(state, data);
+       collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START));
+       const amounts = getDungeonAmounts(config, state);
+       DUNGEONS.forEach(dungeon => {
+               state[`${dungeon.id}-checks`] = amounts[dungeon.id];
+       });
+       return state;
+};
+
 export const mergeStates = (autoState, manualState) => {
        const next = { ...autoState };
        BOOLEAN_STATES.forEach(name => {
@@ -1912,6 +1966,9 @@ export const mergeStates = (autoState, manualState) => {
                if (manualState[`${dungeon.id}-map`]) {
                        next[`${dungeon.id}-map`] = true;
                }
+               if (manualState[`${dungeon.id}-boss`]) {
+                       next[`${dungeon.id}-boss`] = manualState[`${dungeon.id}-boss`];
+               }
                if (manualState[`${dungeon.id}-boss-defeated`]) {
                        next[`${dungeon.id}-boss-defeated`] = true;
                }
@@ -1936,6 +1993,12 @@ export const mergeStates = (autoState, manualState) => {
                        next[loc.id] = true;
                }
        });
+       // prefer auto
+       next['bottle-1'] = autoState['bottle-1'] || manualState['bottle-1'] || 0;
+       next['bottle-2'] = autoState['bottle-2'] || manualState['bottle-2'] || 0;
+       next['bottle-3'] = autoState['bottle-3'] || manualState['bottle-3'] || 0;
+       next['bottle-4'] = autoState['bottle-4'] || manualState['bottle-4'] || 0;
+       // force manual
        next['mm-medallion'] = manualState['mm-medallion'];
        next['tr-medallion'] = manualState['tr-medallion'];
        next['gt-crystals'] = manualState['gt-crystals'];