];
export const CONFIG = {
+ showMap: 'situational',
+ showCompass: 'situational',
+ showSmall: 'always',
+ showBig: 'always',
wildMap: false,
wildCompass: false,
wildSmall: false,
},
];
+export const shouldShowDungeonItem = (config, which) => {
+ const show = config[`show${which}`] || 'always';
+ const wild = config[`wild${which}`] || false;
+ switch (show) {
+ default:
+ case 'always':
+ return true;
+ case 'situational':
+ return wild;
+ case 'never':
+ return false;
+ }
+};
+
export const toggleBoolean = name => state => ({
...state,
[name]: !state[name],
});
};
-export const computeState = (data, prizeMap) => {
+export const computeState = (config, data, prizeMap) => {
const state = {};
collectInventory(state, data.slice(SRAM_ADDR.INV_START), prizeMap);
collectOverworld(state, data);
collectUnderworld(state, data.slice(SRAM_ADDR.ROOM_DATA_START));
+ const amounts = getDungeonAmounts(config, state);
+ DUNGEONS.forEach(dungeon => {
+ state[`${dungeon.id}-checks`] = amounts[dungeon.id];
+ });
return state;
};
return amounts;
};
-export const mergeStates = (config, cur, inc) => {
- const next = { ...cur, ...inc };
- const amounts = getDungeonAmounts(config, inc);
+export const mergeStates = (autoState, manualState) => {
+ const next = { ...autoState };
+ BOOLEAN_STATES.forEach(name => {
+ if (manualState[name]) {
+ next[name] = true;
+ }
+ });
+ INTEGER_STATES.forEach(name => {
+ next[name] = Math.max(autoState[name] || 0, manualState[name] || 0);
+ });
DUNGEONS.forEach(dungeon => {
- next[`${dungeon.id}-checks`] = amounts[dungeon.id];
+ next[`${dungeon.id}-small-key`] += manualState[`${dungeon.id}-small-key`] || 0;
+ next[`${dungeon.id}-checks`] += manualState[`${dungeon.id}-checks`] || 0;
+ if (manualState[`${dungeon.id}-big-key`]) {
+ next[`${dungeon.id}-big-key`] = true;
+ }
+ if (manualState[`${dungeon.id}-compass`]) {
+ next[`${dungeon.id}-compass`] = true;
+ }
+ if (manualState[`${dungeon.id}-map`]) {
+ next[`${dungeon.id}-map`] = true;
+ }
+ if (manualState[`${dungeon.id}-boss-defeated`]) {
+ next[`${dungeon.id}-boss-defeated`] = true;
+ }
+ if (manualState[`${dungeon.id}-prize`] &&
+ manualState[`${dungeon.id}-prize`] !== 'crystal'
+ ) {
+ next[`${dungeon.id}-prize`] = manualState[`${dungeon.id}-prize`];
+ } else if (!next[`${dungeon.id}-prize`]) {
+ next[`${dungeon.id}-prize`] = 'crystal';
+ }
+ if (manualState[`${dungeon.id}-prize-acquired`]) {
+ next[`${dungeon.id}-prize-acquired`] = true;
+ }
+ });
+ OVERWORLD_LOCATIONS.forEach(loc => {
+ if (manualState[loc.id]) {
+ next[loc.id] = true;
+ }
+ });
+ UNDERWORLD_LOCATIONS.forEach(loc => {
+ if (manualState[loc.id]) {
+ next[loc.id] = true;
+ }
});
+ next['mm-medallion'] = manualState['mm-medallion'];
+ next['tr-medallion'] = manualState['tr-medallion'];
//console.log(next);
return next;
};