]> git.localhorst.tv Git - blank.git/blobdiff - src/app/WorldState.cpp
enhanced application state control
[blank.git] / src / app / WorldState.cpp
index 86e3eac93bdaa619fd344d7709f92b6ff4a65421..372b659f8975b4c564bc73a8d91485abb6eafd69 100644 (file)
@@ -1,7 +1,6 @@
 #include "WorldState.hpp"
 
 #include "Environment.hpp"
-#include "UnloadState.hpp"
 
 #include <SDL.h>
 
@@ -17,11 +16,18 @@ WorldState::WorldState(
 : env(env)
 , world(env.assets, wc, save)
 , spawner(world)
-, interface(ic, env, world) {
+, interface(ic, env, world)
+, preload(env, world.Loader())
+, unload(env, world.Loader()) {
 
 }
 
 
+void WorldState::OnEnter() {
+       env.state.Push(&preload);
+}
+
+
 void WorldState::Handle(const SDL_Event &event) {
        switch (event.type) {
                case SDL_KEYDOWN:
@@ -43,8 +49,7 @@ void WorldState::Handle(const SDL_Event &event) {
                        interface.Handle(event.wheel);
                        break;
                case SDL_QUIT:
-                       // don't care about this leak just now
-                       env.state.Switch(new UnloadState(env, world.Loader()));
+                       env.state.Switch(&unload);
                        break;
                default:
                        break;