]> git.localhorst.tv Git - blank.git/blobdiff - src/app/app.cpp
also show peak in frame counter
[blank.git] / src / app / app.cpp
index 9e83cd416b229cb18fce4c4f40ec94b38d678c3f..d13dfc6aafe7c398a633de83d48bef3857b3993f 100644 (file)
@@ -1,5 +1,6 @@
 #include "Application.hpp"
 #include "Assets.hpp"
+#include "FrameCounter.hpp"
 
 #include "../graphics/Font.hpp"
 #include "../world/BlockType.hpp"
@@ -26,27 +27,15 @@ string get_asset_path() {
 namespace blank {
 
 Application::Application(const Config &config)
-: init_sdl()
-, init_img()
-, init_ttf()
-, init_gl(config.doublebuf, config.multisampling)
-, window()
-, ctx(window.CreateContext())
-, init_glew()
+: init(config.doublebuf, config.multisampling)
+, viewport()
 , assets(get_asset_path())
-, chunk_prog()
-, entity_prog()
-, sprite_prog()
-, cam()
+, counter()
 , world(config.world)
-, interface(config.interface, assets, world)
+, interface(config.interface, assets, counter, world)
 , test_controller(MakeTestEntity(world))
 , running(false) {
-       if (config.vsync) {
-               GLContext::EnableVSync();
-       }
-
-       glClearColor(0.0, 0.0, 0.0, 1.0);
+       viewport.VSync(config.vsync);
 }
 
 Entity &Application::MakeTestEntity(World &world) {
@@ -92,7 +81,7 @@ void Application::RunS(size_t n, size_t t) {
 void Application::Run() {
        running = true;
        Uint32 last = SDL_GetTicks();
-       window.GrabMouse();
+       init.window.GrabMouse();
        while (running) {
                Uint32 now = SDL_GetTicks();
                int delta = now - last;
@@ -102,13 +91,16 @@ void Application::Run() {
 }
 
 void Application::Loop(int dt) {
+       counter.EnterFrame();
        HandleEvents();
        Update(dt);
        Render();
+       counter.ExitFrame();
 }
 
 
 void Application::HandleEvents() {
+       counter.EnterHandle();
        SDL_Event event;
        while (SDL_PollEvent(&event)) {
                switch (event.type) {
@@ -140,43 +132,44 @@ void Application::HandleEvents() {
                                break;
                }
        }
+       counter.ExitHandle();
 }
 
 void Application::Handle(const SDL_WindowEvent &event) {
        switch (event.event) {
                case SDL_WINDOWEVENT_FOCUS_GAINED:
-                       window.GrabMouse();
+                       init.window.GrabMouse();
                        break;
                case SDL_WINDOWEVENT_FOCUS_LOST:
-                       window.ReleaseMouse();
+                       init.window.ReleaseMouse();
                        break;
                case SDL_WINDOWEVENT_RESIZED:
-                       cam.Viewport(event.data1, event.data2);
-                       interface.Handle(event);
+                       viewport.Resize(event.data1, event.data2);
                        break;
                default:
-                       interface.Handle(event);
                        break;
        }
 }
 
 void Application::Update(int dt) {
+       counter.EnterUpdate();
        interface.Update(dt);
        test_controller.Update(dt);
        world.Update(dt);
+       counter.ExitUpdate();
 }
 
 void Application::Render() {
-       GLContext::Clear();
-
-       chunk_prog.SetProjection(cam.Projection());
-       entity_prog.SetProjection(cam.Projection());
-
-       world.Render(chunk_prog, entity_prog);
+       // gl implementation may (and will probably) delay vsync blocking until
+       // the first write after flipping, which is this clear call
+       viewport.Clear();
+       counter.EnterRender();
 
-       interface.Render(entity_prog, sprite_prog);
+       world.Render(viewport);
+       interface.Render(viewport);
 
-       window.Flip();
+       counter.ExitRender();
+       init.window.Flip();
 }
 
 
@@ -190,4 +183,89 @@ Font Assets::LoadFont(const string &name, int size) const {
        return Font(full.c_str(), size);
 }
 
+
+void FrameCounter::EnterFrame() noexcept {
+       last_enter = SDL_GetTicks();
+       last_tick = last_enter;
+}
+
+void FrameCounter::EnterHandle() noexcept {
+       Tick();
+}
+
+void FrameCounter::ExitHandle() noexcept {
+       current.handle = Tick();
+}
+
+void FrameCounter::EnterUpdate() noexcept {
+       Tick();
+}
+
+void FrameCounter::ExitUpdate() noexcept {
+       current.update = Tick();
+}
+
+void FrameCounter::EnterRender() noexcept {
+       Tick();
+}
+
+void FrameCounter::ExitRender() noexcept {
+       current.render = Tick();
+}
+
+void FrameCounter::ExitFrame() noexcept {
+       Uint32 now = SDL_GetTicks();
+       current.total = now - last_enter;
+       current.running = current.handle + current.update + current.render;
+       current.waiting = current.total - current.running;
+       Accumulate();
+
+       ++cur_frame;
+       if (cur_frame >= NUM_FRAMES) {
+               Push();
+               cur_frame = 0;
+               changed = true;
+       } else {
+               changed = false;
+       }
+}
+
+int FrameCounter::Tick() noexcept {
+       Uint32 now = SDL_GetTicks();
+       int delta = now - last_tick;
+       last_tick = now;
+       return delta;
+}
+
+void FrameCounter::Accumulate() noexcept {
+       sum.handle += current.handle;
+       sum.update += current.update;
+       sum.render += current.render;
+       sum.running += current.running;
+       sum.waiting += current.waiting;
+       sum.total += current.total;
+
+       max.handle = std::max(current.handle, max.handle);
+       max.update = std::max(current.update, max.update);
+       max.render = std::max(current.render, max.render);
+       max.running = std::max(current.running, max.running);
+       max.waiting = std::max(current.waiting, max.waiting);
+       max.total = std::max(current.total, max.total);
+
+       current = Frame<int>();
+}
+
+void FrameCounter::Push() noexcept {
+       peak = max;
+       avg.handle = sum.handle * factor;
+       avg.update = sum.update * factor;
+       avg.render = sum.render * factor;
+       avg.running = sum.running * factor;
+       avg.waiting = sum.waiting * factor;
+       avg.total = sum.total * factor;
+
+       sum = Frame<int>();
+       max = Frame<int>();
+}
+
 }