]> git.localhorst.tv Git - blank.git/blobdiff - src/app/controller.cpp
move RandomWalk into new "ai" module
[blank.git] / src / app / controller.cpp
diff --git a/src/app/controller.cpp b/src/app/controller.cpp
deleted file mode 100644 (file)
index 9cf2d6c..0000000
+++ /dev/null
@@ -1,100 +0,0 @@
-#include "FPSController.hpp"
-#include "RandomWalk.hpp"
-
-#include <glm/gtx/euler_angles.hpp>
-#include <glm/gtx/rotate_vector.hpp>
-
-
-namespace blank {
-
-FPSController::FPSController(Entity &entity) noexcept
-: entity(entity)
-, pitch(0)
-, yaw(0) {
-
-}
-
-
-void FPSController::Pitch(float p) noexcept {
-       pitch = p;
-       if (pitch > PI / 2) {
-               pitch = PI / 2;
-       } else if (pitch < -PI / 2) {
-               pitch = -PI / 2;
-       }
-}
-
-void FPSController::RotatePitch(float delta) noexcept {
-       Pitch(pitch + delta);
-}
-
-void FPSController::Yaw(float y) noexcept {
-       yaw = y;
-       if (yaw > PI) {
-               yaw -= PI * 2;
-       } else if (yaw < -PI) {
-               yaw += PI * 2;
-       }
-}
-
-void FPSController::RotateYaw(float delta) noexcept {
-       Yaw(yaw + delta);
-}
-
-
-void FPSController::Update(int dt) noexcept {
-       entity.Rotation(glm::eulerAngleYX(yaw, pitch));
-       entity.Velocity(glm::rotateY(velocity, yaw));
-}
-
-
-RandomWalk::RandomWalk(Entity &e) noexcept
-: entity(e)
-, time_left(0) {
-
-}
-
-
-void RandomWalk::Update(int dt) noexcept {
-       time_left -= dt;
-       if (time_left > 0) return;
-       time_left += 2500 + (rand() % 5000);
-
-       constexpr float move_vel = 0.0005f;
-
-       glm::vec3 new_vel = entity.Velocity();
-
-       switch (rand() % 9) {
-               case 0:
-                       new_vel.x = -move_vel;
-                       break;
-               case 1:
-                       new_vel.x = 0.0f;
-                       break;
-               case 2:
-                       new_vel.x = move_vel;
-                       break;
-               case 3:
-                       new_vel.y = -move_vel;
-                       break;
-               case 4:
-                       new_vel.y = 0.0f;
-                       break;
-               case 5:
-                       new_vel.y = move_vel;
-                       break;
-               case 6:
-                       new_vel.z = -move_vel;
-                       break;
-               case 7:
-                       new_vel.z = 0.0f;
-                       break;
-               case 8:
-                       new_vel.z = move_vel;
-                       break;
-       }
-
-       entity.Velocity(new_vel);
-}
-
-}